Maya
| Arnold | Substance | channel name output |
|
baseColor |
base color | diffuse |
|
specularColor |
specular | / |
|
specularRoughness |
roughness | roughness |
|
transmission |
opacity | / |
| metalness | metallic | metalness |
| normal | normal | normal |
| displace | height | height |
| bump | height | height |
|
subsurface |
scattering | / |
|
subsurfaceColor |
scattering color | / |
|
subsurfaceRadius |
/ | / |
|
emissionColor |
emissive | emissive |
| Case Type | Format | Examples | |
| /!\ “[colorspace]” et “[UDIM]” sont facultatif | |||
| texture name | lowerCamelCase | [asset_name]-[description]_[channel].ext |
barbarian-socks_diffuse.png |
| texture name | lowerCamelCase | [asset_name]-[description]_[channel]_[colorspace].ext |
barbarian-socks_diffuse_ACEScg.png barbarian-specularColor_sRGB.exr |
| texture name | lowerCamelCase | [asset_name]-[description]_[channel].[UDIM].ext |
barbarian-socks_diffuse.1001.png |
| texture name | lowerCamelCase | [asset_name]-[description]_[channel]_[colorspace].[UDIM].ext | barbarian-socks_diffuse_ACEScg.1001.png barbarian-displacement_Raw.jpg barbarian-specularColor_sRGB.1001.exr |
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