Maya
Arnold | Substance | channel name output |
baseColor |
base color | diffuse |
specularColor |
specular | / |
specularRoughness |
roughness | roughness |
transmission |
opacity | / |
metalness | metallic | metalness |
normal | normal | normal |
displace | height | height |
bump | height | height |
subsurface |
scattering | / |
subsurfaceColor |
scattering color | / |
subsurfaceRadius |
/ | / |
emissionColor |
emissive | emissive |
Case Type | Format | Examples | |
/!\ “[colorspace]” et “[UDIM]” sont facultatif | |||
texture name | lowerCamelCase | [asset_name]-[description]_[channel].ext |
barbarian-socks_diffuse.png |
texture name | lowerCamelCase | [asset_name]-[description]_[channel]_[colorspace].ext |
barbarian-socks_diffuse_ACEScg.png barbarian-specularColor_sRGB.exr |
texture name | lowerCamelCase | [asset_name]-[description]_[channel].[UDIM].ext |
barbarian-socks_diffuse.1001.png |
texture name | lowerCamelCase | [asset_name]-[description]_[channel]_[colorspace].[UDIM].ext | barbarian-socks_diffuse_ACEScg.1001.png barbarian-displacement_Raw.jpg barbarian-specularColor_sRGB.1001.exr |
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